Motion
What moves
Section titled “What moves”Smooth scrolling, the scroll-driven card deck and recommendations fan, the dialog’s flip, per-letter rolls on nav links, and fade-ins on scroll.
Motion on this site is doing one of two jobs: showing that two things are the same object in different places, or pacing a sequence so one idea lands before the next. Motion that is only decorative should not survive review.
Reduced motion is a hard stop, not a dimmer
Section titled “Reduced motion is a hard stop, not a dimmer”When someone asks for reduced motion, the decks stop being decks. The pinned stage releases, cards become a plain vertical list, the fan becomes a stack, the dialog stops flipping and smooth scrolling is off.
This has to be checked, not assumed. The reduced-motion block was in place for months while missing two selectors that outranked it, and the result was severe: all twelve recommendation cards landed in the same absolute position, so eleven were invisible, behind roughly five screens of empty scroll track.
The cause was specificity. A media query adds none, so a two-class rule elsewhere beat the single-class reset inside the block.
Things that must stay still
Section titled “Things that must stay still”Anything auto-playing over five seconds needs a way to pause, for everyone, not only people who set the reduced-motion flag. The animated logo rings are the open question on this site: they loop indefinitely and are decorative, and the honest answer is they should be marked decorative and treated as background.
Checks before you ship
Section titled “Checks before you ship”- Turn on reduced motion in the operating system. Every deck is a list and every item is visible.
- Compute, do not eyeball: no element in a reduced-motion list shares a position with another.
- Nothing new loops forever without a way to stop it.